Demian Lozano Riedel

Game Designer · Programmer · IT Technician

Design and development of interactive experiences with a strong focus on player experience, combining programming, design, and art from a holistic perspective.

Projects

The Mechamorphosis splash screen

The Mechamorphosis

Role: Game Designer / Narrative Designer

A science fiction visual novel that explores dehumanization in a technocratic world, inspired by Kafka.

  • Branching narrative design
  • Decision-making systems
  • Technical writing and scripting
View on itch.io
Snowballing splash screen

Snowballing

Role: Gameplay Programmer / System Designer

A top-down action game with roguelite progression where the player controls a snow golem surviving in a hostile environment.

  • Gameplay programming
  • AI and systems design
  • Difficulty and progression balancing
View on itch.io
Ceiba Spaciosa splash screen

Ceiba Spaciosa

Role: Game Designer / UI Programmer

A first-person 3D game focused on collection, evasion, and spatial reasoning, blending horror and drama elements.

  • Mechanics design
  • UI design and implementation
  • Narrative systems design and implementation
In development
The Pyramid splash screen

The Pyramid

Role: Gameplay Programmer / Game Designer

A 2D side-scrolling puzzle and platformer where the player controls four unique characters to advance through an ancient Mayan pyramid and uncover its treasures.

  • Mechanics design and programming
  • Level design
  • Narrative and character design
In development

Contact

LinkedIn Email

My networks

GitHub

Code, prototypes, and tools.

ArtStation

Visual and artistic content.