The Mechamorphosis
Role: Game Designer / Narrative Designer
A science fiction visual novel that explores dehumanization in a technocratic world, inspired by Kafka.
- Branching narrative design
- Decision-making systems
- Technical writing and scripting
Design and development of interactive experiences with a strong focus on player experience, combining programming, design, and art from a holistic perspective.
Role: Game Designer / Programmer
"Jigsaw Jab" is a 2D top-down, wave-based action game set in a dreamlike world, featuring an oneiric-toon pixel art style. The player controls a floating hand that must defeat rogue puzzle pieces that have come to life and then reassemble them to complete the jigsaw puzzle before being destroyed.
Role: Game Designer / Narrative Designer
A science fiction visual novel that explores dehumanization in a technocratic world, inspired by Kafka.
Role: Gameplay Programmer / System Designer
A top-down action game with roguelite progression where the player controls a snow golem surviving in a hostile environment.
Role: Game Designer / UI Programmer
A first-person 3D game focused on collection, evasion, and spatial reasoning, blending horror and drama elements.
Role: Gameplay Programmer / Game Designer
A 2D side-scrolling puzzle and platformer where the player controls four unique characters to advance through an ancient Mayan pyramid and uncover its treasures.